Saturday, April 30, 2011

J is for Just Do It!

If you're new here: This whole A to Z blogging lark was supposed to take place during April. Well, that didn't work for me, so I'm doing it now.

Our subject is using the old SPI wargame Freedom in the Galaxy as the basis for a roleplaying game, using the Chaosium's old Worlds of Wonder boxed set as the basic rules.

What I'm doing with the A to Z is exploring different aspects of this project as I work on them. This is all a work-in-progress, but I'm confident it'll lead to somethign cool.

As always, comments are invited.



J is for Just Do It!

Sure, I know it's a sports slogan, but it applies to the rest of the world as well.

I presented some rules for Hyperspace the other day. These rules don't quite fit into the overall scheme of BRP.

To which I have to say: So what?

It's my game and I'll do what I like. It may not be popular. It may not be optimum. It may not be 'correct'.

Did Dave Arneson worry about such things when he created the dungeon crawl (and with it, the role playing game)? He did not! He just worried about whether it was right. (Or, more accurately, he knew that it was right.)

When he learned about this nifty new form of gaming, did Gary Gygax worry about if things were perfect? Anybody who has read the original D&D knows he didn't. He just wanted people to play games and have fun.

And that's what I want.

My game may be crude, it may be crufty. I may have to pause to make a call, or to look something up. But that's okay. That's how creation works.

And the next time, it'll go smoother.

And the time after that, smoother still.

Until I have a game I can roll out at a moment's notice. And that would be pretty cool.



Incidentally, if you're local to the Twin Cities and want to get in on this, I'm planning on rolling this out sometime in the later part of May or early June. Haven't nailed it down yet, but I do know that giving myself a deadline can make things happen that otherwise would not.

Just sayin', is all.

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