There's been a lot of talk about committment lately around the blogs I follow. This is very cool, if you like that sort of thing; they're talking about this.
It's a place people can ask questions about role playing games. The people that are doing all the committing then answer them. Pretty nifty, really.
The only thing that bothers me is the timing, and that was just coincidence.
Y'see, I was going to post here the other day about committment, myself, only of a different kind. I was going to post about my own committment.
If you read my last post, you know that I've received my copy of the LotFP Weird Fantasy RPG. Now, I've bought many games in the past couple of years, but this is the first one that I'm really, really itching to run.
I've run games in the past, but they never seem to last very long. I've come to the conclusion that it's my own lack of committment that causes that.
So I decided that the best thing would be to actually, formally commit to running the thing. And that's what I'm here for today.
I hereby do formally commit to running a campaign of the LotFP Weird Fantasy RPG lasting not less than 12 sessions.
Now, I may have trouble finding players. I'll overcome that trouble.
I may lack inspiration on occasion. I'll find some.
I may decide to chuck the whole damned thing. I won't allow myself to do that.
Committment is one of the things that separates the good referee from the hack. A committed referee will be there for his players, for his campaign, and will do his best for them both. And that's the guy I want to be.
This will not be an online game. It will be live, face to face, and sessions will happen either at one of the local game stores or in my own home (depending).
Now, any takers?
Endings
5 hours ago
2 comments:
Well I'm not one of your regulars, but I'm willing to give it a shot if it fits my schedule.
When & where?
That's the next question. I'll need a week or two to get up to speed, but I don't want to go beyond that or I'll never start!
Stay tuned, date and time forthcoming.
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