Thursday, March 21, 2019

I got mine!


The Fantasy Trip Legacy Edition kickstarter has started shipping. I got mine yesterday! It's a pretty big box (lower left) that shipped in a much bigger box (top).

All I can say at this point is WOW! There is some really nice stuff in here, and the physical quality is right up there at the usual high standard we've come to expect from Steve Jackson Games.

This was the first roleplaying game I ever owned, back in the day. I've always wanted to see it back in print, and now here it is.

Wednesday, February 12, 2014

Wargamer comics!

For those of you who would be interested but haven't yet heard, there's a new wargaming comic called Solo Napoleon.

I like it and am happy to advertise it here, because we need more good stuff in the world.

Sunday, January 26, 2014

40th Anniversary of D&D

For the 40th Anniversary of D&D, I played in my regular, twice-monthly AD&D game.

We couldn't find the stuff we had that we'd brought into the dungeon (but was taken off of us in a previous Half Party Kill (hereinafter known as HPK, as opposed to TPK).)

But we went back over the map, checked out every place we had been, throughout the entire (small) dungeon, and found the one thing we had missed. We found our MacGuffin, our lost gear, and some treasure they'd taken off of other hapless adventurers previously.

In short, it was good old fashioned dungeoneering that saw us through. Not skill rolls, not pleading with the DM, not any of that. Going over the same old ground to see what we missed (and burning up the torches so we could see what we were doing -- yes, we keep track!)

It's not the thrill of killing a Dragon, that's true. But it IS the thrill of thinking our way through the problem. And that's better.

Because that is what D&D is all about.

Thursday, January 23, 2014

At last!

Not only am I updating this blog again (well, this once anyway -- we'll see how it goes...), but Fight On! is back as well!

I've already flipped through the pdf, and there is a lot of old school goodness in here. Here's the press release:


Bloodied and staggered on the 66th level of Maure Castle, somehow, after a 2-year hiatus, we found the will to Fight On! This issue of our fabulous fanzine is packed with all the magic, monsters, mayhem, and miscellany you've come to expect to take your FRPing to the next level! Dedicated to Rob Kuntz, our fantastic authors and artists include Lee Barber, Patrick Farley, Jeff Rients, Gabor Lux, Peitsa Veteli, Kevin Mayle, Douglas Cox, Chris Kutalik, Jennifer Weigel, Kelvin Green, Tom Gordon, Michael Curtis, Sniderman, Calithena, Richard Rittenhouse, Hudson Bell, Michael Mornard, Baz Blatt, Jonathan Linneman, Simon Forster, and many more! Let's face it - no matter how old we get, Fight On! still punches harder than Ivan Drago wearing a Girdle of Storm Giant Strength. Grab your copy today!

You can obtain the TRULY old school dead tree print version here: 
www.lulu.com/shop/ignatius-umlaut/fight-on-14-20122013/paperback/product-21411537.html

and the formerly not very old school but now kind of old school due to the popularity of the Kindle and Epub fomats PDF here: 
www.lulu.com/shop/ignatius-umlaut/fight-on-14-pdf-version-20122013/ebook/product-21411519.html

Thank you for your time and consideration. Fight On!

Monday, September 10, 2012

Schroedinger's Game


For many months I've just been a player, not running anything. It's my default state, really. But every once in awhile I want to run a game.

The problem, of course, particularly for me, is that there are just too damn many great games out there! It's like Schroedinger's Cat. There is a large probability wave of different games I could run, but each time I move toward one, another calls out to me.

I have a few restrictions. I won't run AD&D (or 2e or 3e or 3.14159e, or 4e). I'd run D&D, and have, but not as a regular thing.

I've spoken about this in the past to a friend of mine who is both in my face-to-face AD&D game and also works with me. So last night at the game, while we were trying to decide what to do next ...


... a little background here. When last we left our intrepid heroes, half the party was down, either dead or dying. The rest of the party was trying to kill three will-o-wisps. Not the easiest of challenges.

One player had to drop out for a while for family reasons, which brings the group down to a more manageable 7 altogether.

And we kind of all agreed that things weren't going the way we all wanted them to, and we needed a change.

We all still have faith in our DM, that's not the issue. But interparty things have occurred.

We need a change, and we'd like something different to cleanse our palates ...


... So, one of the options was a Different Game System. And another was a Different GM.

I opined that if I were to run something, it wouldn't be AD&D. My co-worker shortly thereafter suggested that I run Champions (second edition -- it's the one I'm most familiar with).

This met with general approval, and before I knew it I had been shanghai'd.

The probability wave has collapsed, and the game is Champions.

I came home and dug out my vintage Champions gear, and am getting ready to run a few adventures using it for the first time in literally decades.

And I couldn't be happier!

Friday, June 1, 2012

And that's awl she wrote...

No, that's not a typo; that's a pun.

In last night's DCC game on G+, one of the characters had but an awl for a weapon. That was awl I needed to get the awl puns flowing. When he lost the weapon, I said: "He gave it his awl."

(There was another, but I've forgotten it.)

The great thing about G+ gaming is that nobody can throw dice at my head when I do that!

Yes, I'm mean to my fellow players. But they still let me come back...

Friday, March 2, 2012

Favorite Quote

Here's one of my all-time favorite Referee/GM advice quotes:

"The purpose of a referee is to present obstacles for players to overcome as they go about seeking their goals, not to constantly make trouble for them. This is a very subtle distinction, and many beginners have trouble with it."

Book 0: An Introduction to Traveller (p.12) written by Loren K. Wiseman


Now, there's just a whole multitude of goodness in those two sentences.


...to present obstacles for players to overcome...

Tricks and traps are obstacles. So are wandering monsters.

And the fact that the obstacles are for the players to overcome indicates that they should not be insurmountable.

(Although fighting may not be the way to overcome that particular obstacle...)

...as they go about seeking their goals...

Note that their goals are not necessarily your goals. You can design an adventure, but what the players do with it is ultimately up to them.

...not to constantly make trouble for them.

I've known a few referees who didn't get this point. There seems to be a lot of material out there of the "Let's screw the players!" variety.

I mean, I'm no saint. I've done it myself. It was fun, but not in a long-term way (and that particular game went away a long, long time ago.) I think we'd all be better off to remember this advice.



So, for the comments, what's your favorite piece of Referee/GM advice? I particularly mean from a published game book, like mine above, but I'd also be willing to accept something an 'older, wiser' referee passed on to you.

Phone lines are open!

Tuesday, January 31, 2012

Random table for Jeff

This is in response to Jeff's post here.

It's a d30 table, because I know Jeff likes his d30.

Random Mishap Table (for Jeff)

Dungeon events, roll hourly:

d30 result

01 --- Toe stubbed on loose flagstone, 1 hp damage
02 --- Torch "just goes out"
03 --- Torch dropped, goes out on 1-3 on d6
04 --- Backpack strap digs in too much, must stop and adjust.
05 --- Pebble in shoe; stop and take it out or move reduced by 1/4
06 --- Skivvies riding up; all rolls at -1 until adjusted
07 --- Head hit on low ceiling (or outcrop); 2 hp damage unless wearing helmet
08 --- Trip and fall taking 1-3 hp damage.
09 --- Charley horse! Must rest and massage it out or movement halved and all rolls -1.
10 --- Distraction; somebody stops to check something out (1 turn wasted)
11 --- Accidentally stab buddy with ready weapon, roll normal damage (but no STR)
12 --- No event
13 --- No event
14 --- No event
15 --- No event
16 --- No event
17 --- No event
18 --- No event
19 --- No event
20 --- No event
21 --- No event
22 --- No event
23 --- No event
24 --- No event
25 --- No event
26 --- No event
27 --- No event
28 --- Drunken monsters, 1-6, party automatically gains surprise
29 --- Someone dropped their purse! 1-2 copper, 3-4 silver, 5 gold, 6 platinum (1-100)
30 --- Someone dropped a magic item! 1 cursed, 2-5 low on charges, 6 normal

Monday, January 9, 2012

D&D V

Wizards of the Coast announced today that they were working on D&D 5th edition. (Which shows that, while they can't count, at least they're consistent...)

Despite having a draft of a playtest document already, they claim that they want input from gamers on what Type V should be like. Well, here are mine:

Did I order a kitchen sink?

Why, no. No I didn't.

If you're going to put out a game that you want people to actually play, you need to redefine your concept of "core rules". I don't want three vast tomes that I have to fully read and digest before I can start to play. I want to get started and learn more from there.

Start us off with one core book, why don't you? You can call it a "basic set" if you like, but before you do take a look at the old basic sets for what they did right (and the older WOTC ones to see what NOT to do...). Actually, take a look at the Pathfinder Basic Box for a not-too-bad idea.

Give us 4 classes: Fighting-Men, Clerics, Magic-Users and Thieves (yes, I know you're going to change the names. That doesn't matter. The basics do matter, though, and you know that you know this.) You want your fighter to be different? Roleplay it! You don't need five different fighting classes.

Give us 3 or 4 races. Just humans, elves and dwarves would work (okay, halflings if you absolutely must...). We really don't need to start out with half-Tiefling, half-Dragonborn, fully psychotic unplayable messes. Really we don't.

But players like lots of options!!! you say.

Bloody good for them, then. You want us to have options? Fine, put out option books. But make it absolutely plain, both in the player's and DM's sections, that options are OPTIONAL. Nobody can come into my game and insist that idiotic class/race combination is automatically playable because "it said so in this book!". And while we're on that subject:

Empower the DM.

It's his or her game, after all. I got quite sick and tired of 3.5, because there were far too many books and the players would use them to slap the DM around. He wouldn't take it, but they kept trying. Hey, I'm here to game, not to watch another argument. If you could just put in the book somewhere, in nice bold print:

What the DM says is final. If you want to argue, do it in your blog.

it would certainly save a lot of grief. (Your mileage may vary; it's possible I've just been playing with a bunch of immature mooks for the past 30 years...)


Bring back the sense of wonder.

If you absolutely have to put in a system for every hick redneck magical type to make their own magical items, put it in a supplement. An entirely optional supplement.

Magic is supposed to be ... well, magical. The production line, magic-as-tech version from 3.5 (and I'd assume 4.0 as well) was entirely wrong for D&D.

"Hey, we found a wand! Let's see what spell it duplicates."

Whatever happened to the Wand of Wonder? That was a nifty item. And it's a good example of how magic should be, truly wondrous and not just another 'ho-hum let's toss it on the pile with the rest of them' kind of thing.

(There should also be a section in the DM's advice on keeping magic rare. In one game I was in, we seriously considered making for our house a picket fence out of the innumerable +1 swords we kept picking up...)


What else? You might want to mention in there that it's a game of exploration, not combat. That changes the whole emphasis and thus the whole game (and for the better, I think; again, YMMV.)

Also, take out critical hits. Gary Gygax warned DMs not to include them, no matter how much the players wanted them. Sure, it's kinda cool to deal out an incredible amount of damage to the bad guy, but when he does it to you (and far more often...) it's not that much fun.


And it's about having fun, isn't it? Or is it just about selling more product?




Anyway, that's the view from my branch of the tree. As Craig Ferguson says, "I look forward to your letters."

Tuesday, December 13, 2011

To those of you confused during last night's game:

This is what GI Joe hands looked like when I was a kid:


Hope that clears up any lingering confusion.

Monday, December 12, 2011

Abbador lives!

New Monday, new session of the Vats of Mazarin, and Abbador didn't die!

I'm so happy I haven't even totalled up my experience to see if I made a level or not. (I may not even be close.)

(Just checked; no, I didn't make a level. But I'm getting closer!)

Monday, December 5, 2011

Vats of Mazarin again

Well, I can safely say that my connectivity problems are (for the while at least) done. I just got done with another Vats of Mazarin game on Google+.

Abbador died again (we only had 2 pc's at that time, and I got into melee. Not a good position for a Magic-User...), but was raised by the rest of the party.

Next time, I'll hire mercenaries. Even if I have to take one down to the Vats and clone him!

Saturday, December 3, 2011

When in doubt, reinstall, part II

And even before you have a doubt, run reliable anti-virus and anti-malware software!

Finally, after a combination of things (AVG PC Tune Up and Malwarebytes Anti-Malware, to be specific), I think I've finally solved the computer problem that was preventing me from participating in hangouts on Google+. At least, I tried to start a hangup today and it worked.

I missed out on the Conan game last Thursday, which was a real bummer. But it looks like I'll be there this week.

I'm keeping my fingers crossed, though.

Tuesday, November 15, 2011

When in doubt, reinstall.

I reinstalled the Google Talk plugin, so it seems that I can participate in hangouts on Google+ again. That's a relief.

(My apologies to everybody in Monday's "Vats of Mazarin" game that didn't happen; I tried and tried, but nothing worked. Now it seems fixed.)

Not much else to say, really. I haven't done as much gaming as I'd like lately, but the only person I can blame for that is myself.

I think I'll get back to work on the whole "Freedom in the Galaxy"/"Worlds of Wonder" mashup I was working on last spring. It feels like time to get back to that.

Thursday, October 6, 2011

Another Thursday post!

If it's Thursday, it must be Arcadayn's "Conan" game.

Better connection all around, this time. My video froze a couple of times, but I didn't get booted and my screen didn't go all screwy (see previous post).

We're now escaped slaves, in some unknown (to us) city, teaching our Pictish barbarian the ways of civilization by going through pretty much every crime we know, one by one. So far we've done:

* escaped slaves,

* burglary, and

* mugging.

We might work our way up to murder or a bit of light arson; who knows? The night is still young...

Thursday, September 29, 2011

Not sure what happened here...

The game I was in tonight had one man absent, but proceeded pretty well nonetheless.

And then, this happened:


(Click for full-sized weirdness)

I've never seen anything like it. Not sure if it was Google+ or my own machine (I had just installed the newest version of Firefox).

This was in addition to the routine connection errors I get.

If anyone can tell me what it was, that'd be great. In the meantime, I'll continue playing and see what other weirdness turns up.

Wednesday, September 14, 2011

What?

I could have sworn I posted something here last night.

But now it's not here.

Ah, well.

Just letting you know that I'm still here, and I've been gaming both in person and on Google+. Got to try out X-Plorers (which I've owned for about 2 years now but have never actually played until now...I hate that, but it's the way I am.)

Anybody on Google+ have any requests? Anything you want to play that you haven't yet?

I really feel like running something, but can't decide. Too many choices! Arrgh!

(but not Arrr! That's for Talk Like a Pirate Day, and that won't happen until the 19th.)

Tuesday, August 16, 2011

Not an amorphous blob!



Tried out my new webcam in the Vats of Mazarin game last night. Everybody was happy that they could actually hear me this time, and that I wasn't really the amorphous blob they'd come to know.

Sadly, however, I was having server issues. So for about half the game I couldn't hear them. Pity, too, because I could see them laughing -- but I hadn't heard the joke.

But we had a good session, made some allies, cleared some of the dungeon. Three or four of us made a level (including me!)

So that was pretty good.

Monday, August 15, 2011

Generation Gap

In my AD&D game, we've been trekking through this one tunnel for over a day now (game time). We keep coming across side tunnels, which don't get us to our objective.

Tonight, we came to another side tunnel. And inside it, we found another side tunnel. And the DM was busy looking something up. So, as it my way, I said:

"And we came to another side road and off to the side of the side road was another fifteen foot cliff. And at the bottom of the cliff was another half a ton of garbage. We decided one big pile was better than two little piles, and rather than bring that one up, we decided to throw ours down. So that's what we did.

"We went back to the Church, had a Thanksgiving dinner that couldn't be beat, went to sleep, and didn't get up until the next morning when we got a phone call from Officer Obie."


And they all stared at me like I'd lost my mind.

So I said "Alice's Restaurant?"

And they said "What's Alice's Restaurant?"

The DM recognized it, vaguely, but couldn't be sure if it was Arlo or Woodie Guthrie (I told him it was Arlo, Woodie's son.)


That's when I felt really, really old.

Now I'm trying to dig this classic up on iTunes, so I can bring it along and enlighten these puir wee bairns about popular culture from the time of D&D's creation.

Okay, couldn't find it on either iTunes or YouTube, so I sent them the link from Grooveshark. In case you need to hear it (and hey, who doesn't?), here it is:

http://grooveshark.com/#/search?q=Alice%27s+Restaurant