Can someone explain to me the appeal of individual initiative?
When I started gaming, we had just plain initiative. We'd roll a d6 and the DM would roll a d6 and the higher roll went first. If we tied, it was simultaneous.
Sometimes we'd win initiative and then lose it, so the monsters would go twice in a row. But sometimes we'd lose and then win, so we'd go twice in a row. We didn't know, from one round to the next, exactly what would happen. The tension of having to wait to find out was excruciating sometimes, but it was part of the fun.
And then, all the whiny little crybabies who had extremely high dexterities wanted to use the individual initiative modifier (which as I understand it was intended for use in one-on-one, very important or climactic duels). Usually, our DMs would tell them to sit down and shut up.
(Sure, some of you started with Holmes, who had you go in order of Dex. This doesn't work for me because:
a) The DM has to roll for (or assign) the Dex for all the monsters, which is one more thing he doesn't need on his plate, and
b) All the guys with an 11 Dex clump up and have to roll off anyway. So no real advantage there.)
I don't remeber 2e, but it seems to me it worked the same way as 1st. (Although I had at least one DM with his own weird system...)
And then, along comes 3e. And enshrined in "The Way Things Must Be Done!" is the individual initiative system. And I'll admit, when I first saw it I thought it was pretty cool. But then actual play happened.
I can't count the number of times I saw a scene like this:
The party is lined up down a 5' corridor:
DM: "Okay, Bill you go first."
Bill: "Really? I'm like fifth in line!"
Buttinski Other Player: "You can move through the others; we're not in melee." (Puts book back down, smug look on his face.)
Bill: "Um, okay, sure. But we kinda lined up like this for a reason, didn't we?" (Looks around for reassurance)
DM: "Oh, just go already, willya? We're burning game time here."
Bill: "Okay, I guess I advance up to the front."
DM: "Finally! Okay, now the monsters go. Bill, I guess you're the only target. All four of them attack..." (Rolls dice for what seems like forever) "Okay, that's 37 points to your ... first level Cleric." (Looks up) "Sorry, dude."
Bill: "Y'know, it seems to me THAT'S WHY I was lined up so far back in the party!"
DM: "Whaddya gonna do? It was your turn!"
And that's it. It's your turn, even if it doesn't make a lick of sense.
So, please, somebody, explain to me how individual initiative is a good thing.
And before you blast my example, provide one of your own. I'm not kidding here; I've lived through and/or seen that same kind of thing many many times (the last was a couple of weeks ago). Sure, I've played with a lot of groups that don't do common sense, but I kind of like to try it every once in a while...
Adam-Ondi-Ahman: The Basin of Cleaving Stone
6 days ago
