Monday, August 23, 2010

I'll be runnig LotFP WFRPG

For those of you who missed my last post, I'll be running LotFP WFRPG. All of my local Twin Cities folks are welcome to play.

You can get the free pdf version (without art) from the LotFP blog, here.

(You can get the character sheet there, too, but don't bother -- it's for A4 paper, which I have. So I'll bring them along and we can all create characters together.)

Let me know if you're interested, and what days/times work for you. I'm pretty wide open on weekends, but can be flexible about weeknights, too.

Friday, August 13, 2010

Committment?

There's been a lot of talk about committment lately around the blogs I follow. This is very cool, if you like that sort of thing; they're talking about this.

It's a place people can ask questions about role playing games. The people that are doing all the committing then answer them. Pretty nifty, really.

The only thing that bothers me is the timing, and that was just coincidence.

Y'see, I was going to post here the other day about committment, myself, only of a different kind. I was going to post about my own committment.


If you read my last post, you know that I've received my copy of the LotFP Weird Fantasy RPG. Now, I've bought many games in the past couple of years, but this is the first one that I'm really, really itching to run.

I've run games in the past, but they never seem to last very long. I've come to the conclusion that it's my own lack of committment that causes that.

So I decided that the best thing would be to actually, formally commit to running the thing. And that's what I'm here for today.


I hereby do formally commit to running a campaign of the LotFP Weird Fantasy RPG lasting not less than 12 sessions.


Now, I may have trouble finding players. I'll overcome that trouble.

I may lack inspiration on occasion. I'll find some.

I may decide to chuck the whole damned thing. I won't allow myself to do that.


Committment is one of the things that separates the good referee from the hack. A committed referee will be there for his players, for his campaign, and will do his best for them both. And that's the guy I want to be.

This will not be an online game. It will be live, face to face, and sessions will happen either at one of the local game stores or in my own home (depending).


Now, any takers?

Thursday, August 5, 2010

LotFP

Finally got my Lamentations of the Flame Princess rpg today.

I really wish I'd sprung for the priority shipping!

This is really good stuff, both production-wise and as a game. Sure, we've seen a lot of it before, but the stuff we haven't is really good, and the attitude that permeates it is astounding.

I honestly can't remember the last time I was this excited about a game!

Thursday, July 1, 2010

Marking time...

At work right now, but I can already tell it'll be a slow day.

Then off at 6, home to grab some stuff and then it's off to CONvergence! Hope to do a bit of gaming (plus cruising through the dealer's room to see what cool stuff I can find).

I think I'll take OD&D and Risus with me. But I'm open to new experiences, I guess...

Are any of my local friends going to be there?

Thursday, June 24, 2010

I've been thinking about this for a while, and I gotta say -- I'm pretty much through with ten sided dice.

I don't have any problem with dice that produce a 1-10 result, I just don't like the pointy little non-platonic bastards that keep stabbing me in the hand.

That's why I bought a set of these:


Twenty siders, numbered from 0-9 twice. Found 'em on ebay. These are the style of dice you used to get back in the day, but made of modern materials (i.e.; they won't start wearing away immediately).

They just feel better. They probably don't roll any more randomly, but I don't care. I'm happy with them and that's what matters to me.

One potential drawback for the uninitiated would be using them as percent dice. But once again, I remember from back in the day: The colored die is the tens digit and the white die is the ones digit. It's a simple as that. (The Top Secret rule book said so, in so many words.)

(I knew one guy who would call which die was the tens die while they were in the air. Sometimes even after they landed. And what he called might be the tens or it might be the ones. No consistency whatsoever, and perilously close to cheating in my book. Drove me up the wall.)


And, in other news, Fight On! number 9 is out. But you knew that already, right? Thought so.

Tuesday, April 6, 2010

Traveller

(I still refuse to call it Classic Traveller; the later versions are revisionist heresy in my book...)

Ahem.

Anyway, if you have any interest in Traveller at all, you could do worse than go to RPGNow and downloading the Starter Set for free.

I'll say that again: FREE.

Here's the link.

You'll thank me.

Thursday, March 18, 2010

Wow, two years already?

Fight On! Quarterly magazine number 8. Lulu print-on-demand or pdf.

Cover by the legendary Erol Otus, and an interview with him by Jeff Rients of Jeff's Gameblog.

Plus the usual great stuff from the usual crew.