Okay, enough of this 4.0 nonsense.
I'm seriously looking at doing the Worldwide Adventure Writing Month this year. I've done NaNoWriMo for the past 4 years, so it's about time.
And, I have a confession to make: I've never written an adventure in my life.
Sure, I've run games. Many times. Occasionally, I'd use a published module. Or I'd design a "dungeon". Many many times, while running Champions, I'd just throw a villain or two out there and let the heroes beat the hell out of him.
But I never actually sat down and wrote out an adventure, something that someone else could use. And I think it's about time.
And, if I get it done fast enough, I can enter it into the Summer Adventure Contest that Fight On! and Otherworld Miniatures are sponsoring.
So, anyway, we'll see how that goes.
Ode to a Classic
20 hours ago
3 comments:
Good luck with your adventure.
Pretty much in the same boat, here. When I run games, I tend not to prepare a lot of notes, and I don't tend to create distinct adventures. Everything sort of oozes together, black pudding style. So I'm thinking that practicing with a little more structure could be helpful, and WoAdWriMo also has the helpfulness angle.
That's exactly it, yeah.
I hear ya. I'm finding that actually converting and conveying my ideas for an adventure into something which I think another referee might be able to make sense of and use is more involved than I ever imagined.
We'll see in a future issue of Fight On! with my own megadungeon level, now that I've built up the damned suspense for it :-)
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